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Built-in Inputs ​

For each controller input, like pressing the A button, or pushing up on the left stick, Controlify has a unique identifier that uses Minecraft's resource location system.

These inputs are provided arbitrarily by controller drivers, but these are some of the common ones.

Gamepad Inputs ​

Buttons ​

  • controlify:button/south
  • controlify:button/east
  • controlify:button/west
  • controlify:button/north
  • controlify:button/left_shoulder
  • controlify:button/right_shoulder
  • controlify:button/left_stick
  • controlify:button/right_stick
  • controlify:button/back
  • controlify:button/start
  • controlify:button/guide
  • controlify:button/dpad_up
  • controlify:button/dpad_down
  • controlify:button/dpad_left
  • controlify:button/dpad_right

Axes ​

  • controlify:axis/left_trigger
  • controlify:axis/right_trigger
  • controlify:axis/left_stick_up
  • controlify:axis/left_stick_down
  • controlify:axis/left_stick_left
  • controlify:axis/left_stick_right
  • controlify:axis/right_stick_up
  • controlify:axis/right_stick_down
  • controlify:axis/right_stick_left
  • controlify:axis/right_stick_right

Additional Inputs ​

For example, on DualSense, misc_1 is the mute button. Most of these remain unused by most controller drivers.

  • controlify:button/misc_1
  • controlify:button/misc_2
  • controlify:button/misc_3
  • controlify:button/misc_4
  • controlify:button/misc_5
  • controlify:button/misc_6

Paddles ​

INFO

Some controllers with paddles, like the Xbox Elite controllers, do not work with this. Their paddles are mapped to other buttons in the firmware of the controller. No data of paddles ever reaches the connected computer.

  • controlify:button/right_paddle_1
  • controlify:button/right_paddle_2
  • controlify:button/left_paddle_1
  • controlify:button/left_paddle_2

Touchpad ​

The actual actuation click of the touchpad itself, hence, a button.

  • controlify:button/touchpad_1
  • controlify:button/touchpad_2

Generic Joystick Inputs ​

For generic joysticks with an arbitrary amount of buttons and axes, Controlify creates resource locations by using the index of the button or axis.

Buttons ​

controlify:button/<buttonindex>

So for index 0, it would be controlify:button/0.

Axes ​

controlify:axis/<axisindex>/(positive|negative)

So for index 0, pushing in the positive direction, it would be controlify:axis/0/positive.

INFO

Controlify axes operate within a range of [0, 1], not [-1, 1]. Hence, each axis is split into two inputs: one for the positive direction, and one for the negative direction.

Controlify is an open-source Minecraft mod.